Our CSG solution operates in real-time on the GPU. Capable of a throughput on the order of hundreds of millions of triangles per second, we're able to accelerate various CAD workflows.
Automatic Surface Texturing
Texturing meshes conventionally involves a laborious manual process. Our method can automatically map 3D surfaces with stochastic and semi-structured textures at high quality.
Interactive Vertex Clustering
Simplifying 3D meshes is a crucial stage in many design pipelines. By effective optimization of our C++ code, we were able to deliver this algorithm as an interactive workflow.
Cross-Platform 3D Engine
High-fidelity 3D visualization is gaining relevance in more and more fields. Our in-house rendering engine leverages Vulkan and DirectX 12 to deliver peak performance and compatibility.
Research & Development
Having a strong academic background, we always strive to solve relevant, real-world problems in our research. Many of our papers have resulted in software libraries delivering siginificant tangible value.
Computing distances on surfaces: At once 5 times faster and 5 times more accurate.
Stochastic modelling of a geometric operator: Improved robustness and performance in practice.
Compression and rendering of textured point clouds: Uncompromised quality at 1/3 of the memory.